Characters, animated series and illustrated books —
whatever the format, the story always comes first.
Always open to new projects: illustrated books, animated series, character design, or any creative collaboration.
My creative path started with a passion for illustration nurtured since adolescence, and blossomed at Politecnico di Milano where I discovered animation and information design.
With over 6 years of experience, I specialise in character design, storytelling and art direction. I collaborate with The Visual Agency on animated series and data storytelling for clients including Intesa Sanpaolo, UNICEF, Campari. In parallel, I write and illustrate children's books. I'm also a guest lecturer at Politecnico di Milano.
Want to work together on something beautiful?
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A 7-episode animated series communicating the pillars of BIP's Society 5.0. I designed Alice, a girl living in a hyper-connected future, and built the entire visual world around her.
"I stopped asking 'how do we explain this?' and started asking 'how does it feel to live it?' Alice makes the future feel normal."
Not a futuristic symbol: a real person navigating an extraordinary world. Warm, curious, confident. The character went through multiple iterations, studying expression ranges, proportions and cultural references, before landing on a design that could carry the emotional weight of 7 different episodes.
Each episode needed a distinct visual world, from smart cities to regenerated natural environments, always futuristic and human at the same time.


Three pillars of Society 5.0, each a different world seen through Alice's eyes.
In a Society 5.0 economy, decisions aren't made alone. Agentive AI reads context, anticipates needs, and acts: turning a simple purchase into a personalised financial conversation in real time.
Smart Living means technology that disappears into everyday life. A gesture, a scan, a thought: the home responds.
The next frontier isn't just above us; it's working for us. Space technologies monitor, predict and protect life on Earth, while new economies emerge beyond the atmosphere.
Alice's parents appear throughout the series. They were directly inspired by my own. A personal touch hidden in plain sight.
An explainer video communicating the Reference Practice for reducing microplastic emissions in the food supply chain, narrated entirely from the perspective of a tomato with sunglasses.

Instead of a dry, didactic explanation of microplastics, the video adopts an unexpected point of view: the tomato itself, a character who lives the problem firsthand. Simple, colourful style, organic shapes, complete focus on expressiveness. Scientific communication that people actually want to watch.

The tomato went through multiple expression studies to find the right balance between comedy and sincerity.
Nimbo is a living, breathing data creature whose appearance and mood shift in real time with the air quality index. I designed the character from scratch: anatomy, expression range, colour states, and all animation assets for the automated daily video pipeline.
Inspired by Chernoff faces, each physical element maps to a specific air quality indicator. The bubble membrane changes opacity and colour, the flower lung blooms or wilts, posture shifts with pollution levels.


Each day Nimbo transforms automatically based on the real AQI reading, shifting across the full spectrum from healthy to polluted, animated and generated without human intervention.
The full Nimbo system (automated pipeline, dashboard, daily outputs) lives at The Visual Agency.
Explore full project →
Cover and illustrations for Tommaso Guadagni's children's novel. The book collects the stories of different characters, all named Greg, who carry feelings and courage to save the world, moving between real and imaginary places.
The composition went through several rounds of revision to balance text placement with character positions: the title typography needed to feel part of the illustration, not imposed on top of it.



An illustrated book about diversity and inclusion. When colours disappear from MeG's world, two children discover that only by playing together, embracing each other's differences, the colours can return.
The narrative arc was mapped frame by frame before any final illustration. Each spread had to carry both the emotional beat and the visual rhythm of the story.


The climactic spread: colours bursting back into the world. The contrast between the black-and-white sketch and the erupting rainbow was a core concept from the very beginning.

An interactive smart toy for stress management: a glowing avocado with a special seed guiding relax, focus and sleep sessions. Born from months of research and focus groups at Politecnico di Milano.

OTZI responds to six distinct hand gestures, each mapped to a specific action like play, pause, skip, or volume. No buttons, no screen: the interaction is entirely physical, keeping the user focused on the experience rather than the interface.